I work in and between the fields of games, education, interactive art and science communication.
An interactive game designed to keep kids safe
An interactive exhibit for a science museum about farming
A web platform to help primary school teachers bring games into the classroom
A game designed to teach the moral dimensions of cybersecurity quandries
A print, play and post game that has you and your friends travelling the stars to escape a robot apocalypse.
A concept for quantum-powered Instagram stories
A reflection on globalised life
An augmented reality app to help children learn numeracy using physical cards and adorable numbeanies
An interactive theatre experience where teams of four develop and execute a plan to steal a painting from an art gallery
An artwork about stars and our place amongst them, generated from the 8912 stars visible from Earth with the naked eye
An artwork about life and the paths it ventured down, generated from the Open Tree of Life: a database of 2.3 million species and their genetic origins
An interactive artwork celebrating the International Year of Light
A minimalist meditation on the chaos of life, the universe and sub-atomic particle physics
A hybrid of an infinitely running bot and a puzzle game, complemented with sarcastic wit
A neo-noir adventure set in a two-dimensional world
A game where one player is Fate, and they hold all the cards.
One of the things I’ve come to really appreciate is the value of a good shelf: projects that you’ve made some significant progress on, but which don’t make sense to continue work on just yet. I even wrote a blog post about shelving projects.
Here, you can find such projects.
A minimalistic budgeting app, focusing on helping you to control your everyday spending
A game that teaches players to program a Quantum Computer, by having them tell stories about the inner lives of others.
An exploration of the structures of genetic sequences
I’ve had many blogs over the years - most recently I’ve written at Medium. You can find a selection of my blog posts from across the internet below.
February 18, 2019
A postmortem of my Global Game Jam project
November 06, 2017
A deep dive into how I've chosen how to visualise quantum states
November 06, 2017
Getting lost in the quantum (but also the actual) desert
September 19, 2017
How I got to v0.1 of QByte
September 19, 2017
Making quantum measurements work in the QByte engine
August 12, 2017
A reaction to an interactive theatre piece I saw in Edinburgh
July 11, 2017
A thought experiment about how existing political systems might be able to make deliberate fundamental changes.
December 15, 2016
A look at the design of the original Art Heist, which repurposed an active art exhibition into an interactive theatre piece.
December 07, 2016
A look at the main types of citizen science project, and some steps you can take to identify good problems for a citizen science project.
November 19, 2016
Why we need more responsive data visualisations
May 24, 2016
How science treats concepts of truth, and how this causes massive problems for science communication
February 18, 2011
December 21, 2010
October 17, 2010
August 26, 2010
August 02, 2010
July 10, 2010
July 04, 2010
June 27, 2010
June 23, 2010
June 20, 2010