Who

Who I am

Photo of Paul Sztajer

I’m Paul Sztajer, a Software Engineer and Creative Technologist. My favourite thing to do is to develop works that illuminate complex systems and ideas, particularly in the realm of science.

I studied Physics and Software Engineering at University and then dived into the world of games and education. Along the way, I started a game studio, worked on science and maths games used in schools, designed interactive theatre, and been the head of technology of a VR company.

Who I've worked for

Chaos Theory Games
When
November 2019 - April 2023
Roles
Lead Producer, Creative Technologist
Chaos Theory Games is an independent games studio, working primarily in the games for change space. While working at Chaos Theory, I’ve designed, developed and managed a wide variety of games projects, including web platforms, mobile games and museum pieces. I’ve worked with a range of clients, including start-ups, science museums, non-for-profits and pharmaceutical companies. As the second producer at the company, I helped shape the way that Chaos Theory manages projects, focusing on clear communication to both clients and teams. To this end, I developed custom-built dashboards for the team that helped managers and team members better understand the status of projects.
Equal Reality
When
October 2018 - August 2020
Roles
Head of Technology
Technology
Unity, C#, git
Equal Reality is a social enterprise which creates diversity and inclusion training in virtual reality, allowing its users to experience bias firsthand. While at Equal Reality, I implemented software engineering practices across the company’s projects, bringing the company’s creator’s suite into git and implementing unit testing and continuous integration. I also designed and developed features for the apps themselves, including a suite of accessibility features for VR.
Dot
When
July 2018-September 2018
Roles
Game Designer, Developer
Technology
React, phonegap, firebase
Dot is a startup that's using cryptocurrency and non-fungible tokens to make ownership of digital assets more real. They contracted me to prototype a location-based game for the launch of their platform. The game I prototyped mapped the stars in the night sky and their relative position to our solar system to GPS co-ordinates, and had players search their local universe for alien artefacts.
3P Learning
When
February 2015-May 2018
Roles
Designer, Product Owner, Developer
3P Learning is an Australian education technology company which develops games and interactive media to teach school students across all age groups. During my time there, I've worked on IntoScience and Mathletics as a designer, developer, product owner and product manager. While working there, I led a team to review and improve the UX processes across the entire organisation, and was part of the Creative Content Team - a design strike force that focused on creating and prototyping highly effective educational content. As a part of the Creative Content Team, I designed and developed Numbeanies.
SeeThrough Studios
When
March 2012 - November 2020
Roles
Founder, Producer, Developer, Designer
SeeThrough Studios is an independent game development studio that I co-founded. Projects include Flatland: Fallen Angle, Unstoppabot and Particulars.