Who I am

Photo of Paul Sztajer

I’m Paul Sztajer, a creative technologist. My favourite thing to do is to develop works that illuminate complex systems and ideas, particularly in the realm of science.

I studied Physics and Software Engineering at University, and produced sketch comedy shows in my free time. Since then, I’ve dived into the world of games (starting SeeThrough Studios along the way) and education (working at 3P Learning as a designer and developer of science and maths educational software).

I was born and raised in Australia, but recently realised that the rest of the world was a place I need to discover. I’ve since lived as a digital nomad, which has been just about as ridiculous as you’d expect.

Who I've worked for

Equal Reality
October 2018-Present
Equal Reality is a social enterprise which creates diversity and inclusion training in virtual reality, allowing its users to live the experiences of minorities and experience bias firsthand. I've primarily worked at Equal Reality as a developer, upgrading their design tools to allow them to release them to external creators.
July 2018-September 2018
Game Designer, Developer
Dot is a startup, working on things that haven't been released yet. I prototyped a location-based game to help launch their platform.
Plan A
June 2018
Designer, Developer, Business Analyst
Plan A is a social enterprise based in Berlin, which runs a data-driven crowdfunding platform for climate change. I did some early design and prototyping work for Plan A's platform, and helped them to determine the technology requirements of the platform.
3P Learning
February 2015-May 2018
Designer, Product Owner, Developer
3P Learning is an Australian education technology company which develops games and interactive media to teach school students across all age groups. During my time there, I've worked on IntoScience and Mathletics as a designer, developer, product owner and product manager. Once I started travelling, I continued to work for 3P Learning as a Freelancer. As a part of that, I designed and developed Numbeanies.
SeeThrough Studios
March 2012-Present
Founder, Producer
SeeThrough Studios is an independent game development studio. Completed projects include Flatland: Fallen Angle, Unstoppabot and Particulars.