SeeThrough Studios is an independent game development studio that I co-founded.
Flatland: Fallen Angle
A neo-noir adventure set in a two-dimensional world
Particulars
A minimalist meditation on the chaos of life, the universe and sub-atomic particle physics
Unstoppabot
A hybrid of an infinitely running bot and a puzzle game, complemented with sarcastic wit
See Through Studios: Halfway Mark
The team are now 48 hours into the 96 hour development period for their debut game, and tensions are... reasonably low! Meet writer/marketing manager Saul…
Seethrough Studios Freeplay Awards Update
Saul and Paul discuss their wins at the 2013 Freeplay festival. SeeThrough Studios picked up the awards for Narrative and Audio Design.
@SeeThruStudios move part 1 (the new office!)
@SeeThruStudios move part 1 (the new office!)
@SeeThruStudios move part 2 - the tech
@SeeThruStudios move part 2 - the tech
Moving complete!
Moving complete! Setup... Somewhat done, tomorrow's problem
The beginnings of the wall of art
The beginnings of the wall of art
The SeeThrough Diaries: The Hour Of Pain
Note: The images and links for this post are long gone (hosted on kotaku au, which is no more). A week ago, SeeThrough Studios began their game-making…
Holding things up in two dimensions: The Pillars of Flatland
The weekend before last, I went to Canberra iFest as a speaker (I'll get a summary of that talk and the slides up shortly!). As a part of that, I saw a talk by…
Launching the Bot
Launching a game is tiring. Launching a game where the launch doesn't really work is exhausting, especially when those who actually play the game seem to really…
The 15 Steps of (Particulars) Pre-production
I think it's fair to say that Particulars has had a particularly long development history: the project started in mid 2011, was put on hiatus while funding was…
7 things that have to work together in a game story
I'm sitting in the SeeThrough Studios office after a rather odd week. I've spent a rather large part of last week working on the story of Particulars, both in…
Ensuring your project has depth: the Triple Threat test
Last weekend I saw Iron Man 3, and was oddly disappointed. The movie was fun despite a few flaws, and was really quite entertaining. It took me a couple of…
A Particular Vision: What I want Particulars (and all our games) to do
Last night, I was having drinks with a couple of devs after an IGDA Sydney event (a panel about games and narrative which was quite excellent). These devs had…
Innovations in Games: My Thoughts
Yesterday, I was in a panel at PAX Australia on the topic: "Games Can Be Anything -- Are We Seeing Enough Innovation or Not, and Why?". In preparation for the…
Inspiration and emulation – the drive to create
I've been doing a fair bit of reflection about Particulars lately. We've been planning the final stages of the game's development, forcing me to really think…
Starting Over
Musings about starting again after a long break
