Published
One team. Ninety-six hours. One game. One dollar.
Follow the creative team at the brand new See Through Studios as they embark on a mission to create, market and monetize a complete game within a three week, ninety-six hour development period. Their current project, Flatland, brings the concept from Edwin A. Abbott’s classic two-dimensional novel up to the modern age, forging it into a game of dark and violent geometry wars.
Shot & edited by David Molloy.
Music by Aaron Kelly (analogueak) and Ross White (skyburial). Licenced under Creative Commons for commercial use. Download available from www.soundcloud.com
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