I make works that about science, complexity and interactivity (and often all three).

I’m currently looking for more ways to collaborate with scientists, artists and science communicators. If that’s you, please get in touch!


Completely Accurate Thought Simulator

A game that teaches players to program a Quantum Computer, by having them tell stories about the inner thoughts of cats.

Art Heist

An interactive theatre experience where teams of four develop and execute a plan to steal a painting from an art gallery

The Neighbourhood

An artwork about stars and our place amongst them, generated from the 8912 stars visible from Earth with the naked eye

The Path

An artwork about life and the paths it ventured down, generated from the Open Tree of Life: a database of 2.3 million species and their genetic origins

The Laser Harp

An interactive artwork celebrating the International Year of Light


A minimalist meditation on the chaos of life, the universe and sub-atomic particle physics


A hybrid of an infinitely running bot and a puzzle game, complemented with sarcastic wit

Flatland: Fallen Angle

A neo-noir adventure set in a two-dimensional world